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MoLife Games 8-22
Curriculum
- 13 Sections
- 120 Lessons
- 22 Weeks
Expand all sectionsCollapse all sections
- Start Here1
- WelcomeGreetings and Welcome4
- Introduction To MoLife Reality GameCreating an engaging real-life game that combines online entrepreneurship with virtual properties and trading cards can be a complex but rewarding project. With a strong narrative, dynamic gameplay elements, and a focus on interaction and strategy, "MoLife: Online Business Tycoon" could provide a unique and immersive experience for players interested in the world of online business.3
- 1 - Narrative and Thematic ElementsNarrative and Thematic Elements10
- 1a - Life Events6
- 2 - Business OpportunitiesDocuit ob inventoribus kakan quampiam puerorum potissimum consequens artis incendi aptius numerare quoque eundem36
- 6.1Module 2: Business OpportunitiesCopy
- 6.2M – Welcome and IntroductionCopyCopy
- 6.3Lesson 1: Exploring Diverse Online Business ModelsCopy
- 6.4Section 1, Introduction to Online BusinessesCopy
- 6.5Section 2, Explanation of Different Business ModelsCopy
- 6.6Case study 5Copy
- 6.7Quiz 2Copy40 Minutes0 Questions
- 6.8Last RemarksCopy
- 6.9Preview next lesson.Copy
- 6.10Last RemarksCopy
- 6.11Last RemarksCopy
- 6.12Last RemarksCopy
- 6.13Last RemarksCopy
- 6.14Section 3, Understanding Industry OptionsCopy
- 6.15Lesson 2: Business Selection ProcessCopy
- 6.16Section 1, Decision-Making on Business ModelsCopy
- 6.17Section 2, Analyzing Market FitCopy
- 6.18Section 3, Practical Examples and Case StudiesCopy
- 6.19Lesson 3: Crafting Business IdentityCopy
- 6.20Section 1, Defining Brand IdentityCopy
- 6.21Section 2, Brand Image and ValuesCopy
- 6.22Section 3, Interactive ActivitiesCopy
- 6.23Lesson 4: Market Research and ValidationCopy
- 6.24Section 1, Conducting Market ResearchCopy
- 6.25Section 2, Validation StrategiesCopy
- 6.26Lesson 5: Creating a Business PlanCopy
- 6.27Section 1, Business Plan EssentialsCopy
- 6.28Section 2, Interactive Business Plan DevelopmentCopy
- 6.29Quiz 1Copy10 Minutes0 Questions
- 6.30Quiz 3Copy10 Minutes0 Questions
- 6.31Quiz 4Copy10 Minutes0 Questions
- 6.32Quiz 5Copy10 Minutes0 Questions
- 6.33Case study 4Copy
- 6.34Case study 3Copy
- 6.35Case study 2Copy
- 6.36Case study 1Copy
- 3 - Affiliate Programs 101This module provides a comprehensive understanding of affiliate marketing, guides participants in implementing effective affiliate programs, emphasizes collaborative selling strategies, and aids in the management and optimization of affiliate relationships for mutual growth and success.12
- 8.1Welcome to Module 4
- 8.2case study Lucy
- 8.3Quiz 110 Minutes0 Questions
- 8.4Lesson 1: Understanding Affiliate Marketing
- 8.5Lesson 2 Affiliate Program Implementation
- 8.6Lesson 3 Collaborative Selling Strategies
- 8.7Lesson 4 Affiliate Relationship Management
- 8.8Lesson 5; Optimizing Affiliate Collaborations
- 8.9Section 1, Introduction to Affiliate Marketing
- 8.10Section 2, Exploring Collaborative Opportunities
- 8.11Section 3, Affiliate Ecosystem Dynamics
- 8.12Last Remarks
- 4. Trading Cards and Decision-MakingPraeterita finis reiectus philosophia praecepta sequuntur plerumque recta adhibebat intellego laudat27
- 9.1Welcome and Introduction
- 9.2Lesson 1: Introduction to Trading CardsCopy
- 9.3Module 5: Trading CardsCopy
- 9.5Section 2, Exploring the Variety of CardsCopy
- 9.6Lesson 4: Challenges and StrategiesCopy
- 9.7Case Study 1Copy
- 9.9Section 2, Decision-Making Based on Opportunities
- 9.10Section 1, Challenges Represented in CardsCopy
- 9.11Section 2, Strategies to Address Challenges
- 9.12Lesson 5: Partnerships and Marketing TacticsCopy
- 9.13Section 1, Partnerships and Collaboration CardsCopy
- 9.14Case Study 5Copy
- 9.15Quiz 5Copy50 Minutes0 Questions
- 9.16Last RemarksCopy
- 9.17Lesson 2: Functionality and IntegrationCopy
- 9.18case study 2Copy
- 9.19Case study MiaCopy
- 9.20Lesson 3: Business Opportunity CardsCopy
- 9.21Section 1, Types of Business Opportunity CardsCopy
- 9.22case study JakeCopy
- 9.23Section 2, Marketing Tactic CardsCopy
- 9.24Last RemarksCopy
- 9.25Last RemarksCopy
- 9.26Last RemarksCopy
- 9.27Section 1, Functional Aspects of Trading CardsCopy
- 9.28Section 2, Drawing and Decision-Making ProcessCopy
- 9.29Last remarksCopy
- 5. Interactions and Networking14
- 11.1Welcome and IntroductionCopyCopy
- 11.27 – Module 1. InteractionsCopyCopy
- 11.3Lesson 1CopyCopy
- 11.4Lesson 2CopyCopy
- 11.5Lesson 3CopyCopy
- 11.6Lesson 4CopyCopy
- 11.7Case studyCopyCopy
- 11.8Last remarksCopyCopy
- 11.97 – Module NetworkingCopyCopy
- 11.10ModuleCopyCopy
- 11.11Lesson 1CopyCopy
- 11.12Case studyCopyCopy
- 11.13QuizCopyCopy10 Minutes0 Questions
- 11.14Last RemarksCopyCopy
- 6 - Competition and Challenges9
- 7 - Education and Learning5
- 8 - Marketing Yourself2
- 9 - Feedback2
Greetings and Welcome
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